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Flash game making: Playing Bricks

;bally = 400;Speedx = 8;Speedy =-8;Ballwidth = 16;Paddlewidth = 80;Brickwidth = 40;Level_index = 10;Bricknumber = 0;Level_i = 1;Modified = true;Endgame = false;border = 250;Define and initialize a series of variables that will be used in subsequent codeThis layerFrame 3rdAdd as:if (endgame)Variable endgame identifies whether the game is over, and if the game is over, jump to frame 5th    if (number (Bricknumber) Level_i = level_index-9;Call (Level_index);Setting the game level, which is the cont

"Finishing" HTML5 game Development Study notes (2)-Bouncing balls

(0.5,hue[1]) gradient.addcolorstop (1 , hue[2]) Ctx.fillstyle = Gradientctx.fillrect (10,10,200,100)}//test2 ()2. Realization of IdeasThe entire game involves the object, including the ball of motion, the Wall (Box), the speed (tempo).At the same time, the ball must move inside the wall and bounce back when it touches the wall.When the ball and the wall collide, the direction of operation will change, the change to the absolute value of the speed does not change, but change the speed of the pos

Implementation of android level (use of direction sensors)

, and the left side of the mobile phone is lifted (0 ~ 90), raised to the right of the mobile phone (0 ~ -90)2. Sample Code 1 Package com. level. level1; import com. level. level1.R; import android. content. context; import android. graphics. bitmap; import android. graphics. bitmapFactory; import android. graphics. canvas; import android. util. attributeSet; import android. view. view; public class LevelView extends View {// defines the Bitmap compass of the Large Horizontal disc image; // def

Java_ Pinball Game

++; - } in if(time_times==10){ the if(xspeed>0){ thexspeed++; About}Else{ thexspeed--; the } the if(yspeed>0){ +yspeed++; -}Else{ theyspeed--;Bayi } thetime_times-=10; theSystem.out.println (xspeed+ "" +yspeed); - } - }; theTimer=NewTimer (100, Taskperformer); the Timer.start (); the F.pack (); theF.setvisible (true); - } the classMyCanvasextendsCanvas the { the Public

Java--Table tennis ping-pong pinball game __java

; private int xspeed = (int) (YSPEED*XYRATE*2); private int ballx = Rand.nextint (200) + 20; private int BallY = Rand.neXtint (10) + 20; private int racketx = Rand.nextint (200); Private String shape = ""; Timer timer; Private Boolean islose = false; Private MyCanvas Tablearea = new MyCanvas (); public void init () {tablearea.setpreferredsize (new Dimension (Table_width, table_height)); F.add (Tablearea); Keyadapter keyprocessor = new Key

Java Writing Maze Games _java

() {return father; public void Setfather (lattice f) {father = f; public void Setflag (int f) {flag = f; public string toString () {return new string ("+ x +", "+ y +") \ n "); } public class Maze extends JPanel {private static final long serialversionuid = -8300339045454852626l; Private int NUM, width, padding;//widths of each lattice and height of private lattice[][] maze; private int ballx, BallY; Private Boolean drawpath = false;

Flash mouse click to scatter animation

1, new Flash document, 550*400, other default. 2, create a movie clip, select the Ellipse tool, no strokes, fill color radiation gradient, draw an ellipse (shape custom, I phase you will be better than I do), the right key library to set the link, class name ball. 3, return to Scene 1, the first layer of background (random), new as layer, in the as layer of the first frame input code: The initial position of the ball The initial position of the ball var ballx:number = 275; var bally:number

Flash as 3.0 Example Tutorial: Main class to create divergent effects

1, new Flash document, 550*400, other default. 2, create a movie clip, select the Ellipse tool, no strokes, fill color radiation gradient, draw an ellipse (shape custom, I phase you will be better than I do), the right key library to set the link, class name ball. 3, return to Scene 1, the first layer of background (random), new as layer, in the as layer of the first frame input code: The initial position of the ball[Initial position of code]//ballvar ballx:number = 275;var bally:number = 400

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